NovaStrikeForge developers building a game at the Shoreditch studio
Independent Game Studio · Shoreditch, London

We forge games that players can't put down.

NovaStrikeForge is a full-cycle game development studio building original titles and co-development projects across PC, console, and mobile — from first prototype to launch day and live-ops beyond.

Unreal 5 · Unity 6 · Custom Engines

Concept artists reviewing character designs at NovaStrikeForge
The Studio

A workshop of engineers, artists, and designers off Redchurch Street.

Founded in 2016 in the heart of Shoreditch, we're a 34-person studio that has shipped 11 titles and co-developed with publishers across the UK and EU. We handle gameplay engineering, 3D and 2D art pipelines, technical animation, netcode, and audio under one roof.

We work in vertical slices, not vague promises. Every engagement begins with a playable prototype so you can feel the game before the full budget is committed — and every sprint ends with a build you can actually hold in your hands.

11
Titles shipped
34
In-house crew
9
Years building
4.7M
Players reached
How We Build

From napkin sketch to launch, in five deliberate stages.

A transparent pipeline with a playable checkpoint at the end of every phase — no black boxes, no surprise invoices.

  1. 01

    Discovery & Game Design Doc

    2 weeks

    Workshops to lock the core loop, target platforms, and scope. You leave with a full GDD, art direction board, and a fixed-price roadmap.

  2. 02

    Prototype & Vertical Slice

    4–6 weeks

    A playable build proving the fun of the core mechanic on target hardware, with placeholder art and a first pass on feel and pacing.

  3. 03

    Production & Art Pipeline

    3–9 months

    Full content build-out — levels, characters, VFX, netcode and systems — in two-week sprints with a shippable build every Friday.

  4. 04

    QA, Certification & Launch

    4–8 weeks

    Device farms, soak testing, and platform certification for Steam, PlayStation, Xbox and Nintendo, right through to the store page going live.

  5. 05

    Live-Ops & Post-Launch

    Ongoing

    Season content, balance patches, telemetry dashboards, and community-driven updates to keep the game healthy long after day one.

Capabilities

What's covered at each tier.

Whether you need a scrappy prototype or a console-certified release, here's exactly what each engagement includes.

CapabilityIndie SparkStudio BuildEnterprise Forge
Playable prototype & vertical sliceIncludedIncludedIncluded
Unreal 5 / Unity 6 developmentIncludedIncludedIncluded
Custom art & animation pipelineIncludedIncluded
Multiplayer netcode & backendIncludedIncluded
Console porting & certificationIncluded
Dedicated producer & Slack channelIncludedIncluded
Live-ops & seasonal contentIncluded
Source code & full IP handoverIncludedIncludedIncluded
Reviews

Founders and publishers we've built alongside.

A few words from the teams who trusted us with their titles.

The vertical slice NovaStrikeForge delivered in six weeks is what closed our seed round. Investors could actually play the pitch instead of reading it.

Portrait of Harriet L.
Harriet L.
Founder, Tidewatch Games · Bristol
March 2025

Their netcode team rebuilt our rollback system and cut rematch desyncs to almost nothing. Our fighting game finally felt fair online.

Portrait of Daniel O.
Daniel O.
Technical Director, Kite & Anvil · Manchester
November 2024

We handed them a broken Unity project three months before Steam launch. They stabilised the build, passed cert, and we shipped on time.

Portrait of Priya S.
Priya S.
Executive Producer, Lantern Row · London
July 2024

Weekly playable builds meant no nasty surprises. Every Friday we knew exactly where the game stood — that transparency is rare.

Portrait of Marco V.
Marco V.
Publishing Lead, Northlight Interactive · Leeds
January 2025
Pricing

Clear engagements, priced in pounds.

Fixed-scope where it counts, flexible where it matters. All figures exclude VAT. Prototype fees are credited toward full production.

Indie Spark

Prove the fun before you raise or spend.

£12,000
fixed · 6 weeks
  • Playable vertical slice
  • Core loop on target platform
  • Game design document
  • Fixed-price production roadmap
  • Full source & IP handover
Enquire now
Most popular

Studio Build

Full production for a launch-ready title.

from £85,000
per project
  • Everything in Indie Spark
  • Custom art & animation pipeline
  • Multiplayer netcode & backend
  • Dedicated producer & Slack channel
  • Weekly shippable builds
Enquire now

Enterprise Forge

Console certification and ongoing live-ops.

£6,500
per month · retainer
  • Everything in Studio Build
  • Console porting & platform cert
  • Seasonal content & balance patches
  • Telemetry & live-ops dashboards
  • Priority 24-hour support
Enquire now
Contact

Tell us about your game.

Pop into the studio off Brick Lane or send a brief. We reply to every serious enquiry within one working day.

Studio

58 Redchurch Street, Shoreditch, London E2 7DP

Studio hours: Mon–Fri, 9:30–18:00 GMT